BRAC Knowledge Hub

I designed BRAC Knowledge Hub as an experiential exhibition that brings together field-level knowledge, impact, and human stories gathered through decades of work.

I explored different exhibition methods and communication media to make this extensive body of information accessible and engaging. The final experience combines films, comics, handcrafted installations, projection mapping, audiovisual storytelling, and interactive elements including VR.

Role: Experience Designer & Creative Lead

Focus: Exhibition Design, Spatial Experience, Content Translation, Installation Design, Production Coordination, Art Direction

I developed the project through detailed spatial and content studies, determining how each story could best be experienced within the environment.

Working with artists, animators, writers, cartoonists, fabricators, and production teams, I led the ideation and overall spatial experience while overseeing the detailing and production of the installations. Rustic metal, wood, weaving, painted surfaces, and string-based interventions created a tactile and layered environment rooted in the character of BRAC’s work.

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